Maybe her eyes will be the last thing you will ever see. How you gonna do that and what happens when you finally meet her, it's up to you to find out. The note warns you not to look into here eyes. But this is the place where you will finally meet the deceased woman - Black Rose. Under normal circumstances, you would probably never wanted to go down there. Once you get to the base floor, underneath the stairs you will find a secret passage to the basement. At some point you will hear a call to come down stairs. The game has some really weird creepy hum in the background, and from time to time you will hear some really creepy and scary noises and voices. What are those little pieces of a puzzle are telling you? The game turns to a detective crime story, or some sort of an escape game. Nobody will explicitly instruct you to do that, but that's what you need to do.Īs the game progress, you start finding more details, such as a baby monitor. Your job is to solve the mystery of the house, find the dead girl and get out asap. Actually there's someone called the 'boss' who ordered that. Everybody was instructed not to go any near the coffin. Apparently there used to be a girl, this Myrtle, who died, somehow, and instead of having a proper burial, her body was put inside a coffin which was than stored inside the house. The more you investigate the more you find out. Instead you will be put very often in a position to choose which way to go, and which corridor to take. There's a very detailed map behind the game, but you can't take a top view peak of it. In a house like this, not having company is safer option. You would probably prefer some real light instead, but than it wouldn't be a horror game, right? When you get upstairs and get to open the entrance door, you will hear a woman laughter and spot on a note saying that you are not alone. You got a flash light which barely lits few meters ahead. Wandering the dark corridors and having no idea of what's coming up behind the corner brings intense creepy feeling in your guts, that will glue you to the chair and make you stay alert until the finish. The best part about the game is 3D environment. If you hear 'locked door' sound, that means you can't break through and no slamming will get them open. But remember - that works only on jammed doors. That way you will ram it a couple of times, and the door finally gets opened. If you find a door jammed, you can still get in, by pressing space bar several times. And you can also run if you like to by pressing the shift key along with 'W'. WASD is to move, mouse click to open doors or to pick up a note from the floor and read it. 'Maybe instead of your age getting in the way, it is your fixed perspective of the object that slows you down? And this is something we can very easily ameliorate by encouraging people to have mindful alternative perspectives of that object.Creepy story wrapped up in Unity game about you investigating mysterious house to meet up with Black Rose. 'This finding (if we can replicate it and show significance) has the potential to challenge the way we think about old-age - stereotypically, people believe that older individuals are less likely to find objects they misplace simply because of the "effect of getting old". Speaking of the findings Ms Dhawan said: 'One other interesting thing we found in the data is that older participants who were presented with the alternative unexpected perspective of the rose (condition #2) generally found the hidden object faster than participants who weren’t given this perspective (condition #1). She added that in order to more quickly find objects people should try to have a more 'mindful or looser perspective' of what they are looking for. More often than not though, the object we are looking for does not look as expected (imagine looking for your phone and instead of being face up on the desk, it's sitting an angle near the bookshelf).' 'So in trying to find the object, we look for a fixed presentation of the object, thinking that it will look exactly the way we expect it to. 'This in part, we believe, can be explained by the fact that we usually have a very limited/narrow perspective of what the object looks like in our mind. She said: 'Most of us have experienced a situation where we are looking for an object, something that we've misplaced, and we can't seem to find it even when it is right in front of us.
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